1. Every weapon, armour and combat item will be restatted.
- vsetky zbrane/armory/combat itemy budu restatted (zmenia im staty)
2. One-hitting will get nerfed as well, because armour stacks onto your HP so you could get in excess of 1000 HP with good armou. I don't know exactly how much the max will be.
- zabudnite na one-hit k0's
3. The combat triangle WILL be complately balanced, and they will ensure that mages in particular have a distance advantage and be able to attack melee without getting smacked so
easily, which will mean some stronger mage armour as well.
- combat triangle bude kompletne vybalancovany, zaistia ze magovia obzvlast budu mat vyhodu vzdialenosti (nie 3 sekundy ako je to pri binde a potom idu zasa meleeri po tebe ), silnejsi mage armor
4. Mages will get spells like bind earlier on that become more effective as your level goes up (eg longer bind time). This also will happen to damage spells, so it will go according to your level rather than release fixed damage as before.
- efektivnost spellov ako bind bude rast s magic levelom, takze bind od lvl 99 mage asi vydrzi dlhsie ako bind od lvl 80 , to iste s damage spells, takze to bude vsetko zalezat na magic lvl
5. Special attacks will also be bound to your combat level. Instead of special attacks for certain weapons, your special bar works for all weapons and gets stronger as you do.
- aj spece budu zavisiet od combat levelu. Namiesto specialneho utoku pre urcite zbrane, tvoj spec bar bude fungovat pre vsetky zbrane a jeho sila bude rast so silou hraca
6. Combat will be re-jigged to be more interactive, meaning you can click things more in order to deal more damage, rather than click once and just idle. Idle combat will still work but you will add a little more damage if you are actively fighting and clicking.
- toto som pochopil tak ze hra bude viac interaktivna, nie ako je to teraz ze kliknes na niekoho attack a mozes cakat kym chcipne - toto bude fungovat aj nadalej, ale ak budes popritom klikat nejake hovadiny, tak to zabijes rychlejsie
7. Slash/Stab/Crush etc styles will impact combat much more.
- styly utokov budu mat vacsi efekt.. to ako napr. na skeletons funguje crush a na zombies slash, tak to bude este vyraznejsi rozdiel
8. Weapons will be given different advantages. So instead of everyone wearing full rune with scimitars, they will balance the weapons out better so that other weapons such as daggers or maces, will actually be useful because they will be specially effective against certain types of players etc.
- zbrane budu vybalancovane vzhladom na armory, tzn. ze rune dagger/mace/warhammer uz nebudu junk, ale budu na nieco mozno uzitocne
9. MUCH, MUCH MORE!
http://qik.com/video/45431050 for a rather crappy video showing the first half of that session. The hosts are great and this is going to totally DESTROY and REBUILD your understanding of wilderness combat.
- tam je video z runefestu kde to vlastne rozoberaju...